Creating the scenarios for the ASES Project interactive game
Have you ever wondered why some of us is more attracted to movies, some - to interactive games? Usually it is about the experience we are willing to get out form the event. When we are designing the training courses we need to bear in mind how big involvement of audience do we want. The core of the experience usually is the story, but there is a big difference between story in a movie and in an interactive game.
While screenwriters only have to equip their audience to answer a single question after every scene—“What happened?”—game writers must make sure players also know “What do I do next?” and “Why does it matter?”.
The difference between stories for games and stories for movies is that games are, by definition, interactive. They don’t have “viewers,” they have “players,” and players play an active role. It is their actions in gameplay—and, in some genres, their choices in dialogue—that drive the plot forward.
When creating an interactive game, the goal is generally to make the player feel in control of the experience. In creating stories we apply that players’ beliefs that their choices and actions are what drive the events of the story.
It is really important aspect in our ASES project game scenario writing process as we want to give a player not only knowledge about the autism and autism friendly environment, but to give them a sense of control and empowerment over different uneasy situations at workplace. One of the most challenging situations is interview process as players can experience the interview process, and we will give a chance to see experience this process from both perspectives (SME manager and candidate with Autism).
Interactive games are great for workplace conflict resolutions too. This is a reason why we need stories, and scenarios, developed from real life situations. Such kind of stories give the information bits where does the conflict begin, and who is involved and the ways how it could be solved. Yes, even destructive ways as game is a safe place where to see some steps further.
Sources:
- https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965
- https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086